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Book Tag: Design Thinking

The Why Axis

The Why Axis book introduced me to the term design thinking and reminded me that a persuasive and powerful challenge to the status quo requires us to do a little more than simply try another way of doing things.

Correlation or causality?

Establishing if a relationship between two variables is truly causal or merely a correlation is at the heart of experimental design, and you have learnt something about how the world works.

It is difficult to find true causal relationships because the world is full of complicated relationships. The best way to get at causality is through randomised experiments.

What makes people do what they do?

At the root of human interest lies self-interest, not necessarily selfishness. Discover what people value by framing the right question, and you can gather insights to accurately figure out the required triggers and mechanisms that influence behaviour.

So, what do people really value?

Money? Relationships? Praise?

Types of incentives

A person with intrinsic motivation wants to do a task for the pleasure involved in doing the task itself.

A person with extrinsic motivation wants to do a task to receive a reward or avoid a punishment.

Incentives don’t always work the way you would expect. It is not as simple as negative incentives in the form of fines or punishments, or positive incentives to encourage desirable behaviour.

To understand how incentives work, first you need to know that not all incentives are created equally, because people value different things, and it is not always easy to find what a person truly values and why.

Introducing incentives can change the meaning and may not add weight, but actually devalue the change that you are looking to create. The money offered can crowd out the higher motivation of wanting to do the right thing, intrinsic motivation, and it can change the perception of what you are trying to achieve.

We often rely on a loose agreement, an unsaid expectation to do the right thing. If there is an expectation set, then being clear on what happens when you don’t hit that expectation is important; weighting needs to be significant, as there is a tipping point when using money as the incentive. Raise the bar, pay or charge enough or don’t do it at all.

Getting productive

Kids respond well to immediate rewards. Providing the incentive and then threatening to remove it if the required behaviour is not achieved turns out to be more powerful than providing the incentive post-behaviour. Loss aversion.

Worth noting that high-school kids are comparatively harder to motivate than younger kids. Fourteen appears to be the cut-off. If you have not learnt to focus, solve problems, or stay out of trouble by fourteen, then the odds of success are low.

For factory workers, giving workers a stake in the production and then focusing them on the losses that come when production is not forthcoming, i.e., hitting a productivity measure and you get a bonus, works best.

Gain framing works less well. Here, you get the extra incentive up front, but if your standards drop, it is taken from you.

Are you competitive?

Create a competitive interview process for a highly incentivised role, and you will shift the recruitment bias towards men. Women are less likely to raise their performance to meet competitive conditions or environments. Paradoxically, women compete if the environment in which they were nurtured, matriarchal, dictates that they should.

Change the way children are socialised to react to incentives, and you change their future. Exposing girls to a competitive environment at an early age may help counter gender bias.

What would you do if faced with this challenge?

You have 10 tennis balls and a bucket 3m away from you. You get to choose between £1.50 per ball successfully thrown into the bucket, or £4.50 for each ball that beats your opponent’s score. If it is a draw, then you both get £1.50 per ball that is successfully thrown into the bucket.

Note: Both my little girls (8 and 9 at the time of writing) chose the £1.50 option, and my partner, who by the time she was 14 was training competitively as an athlete, chose the competitive option.

We have some work to do in our house.

Economics of discrimination

When we think of discrimination, we think of it based solely on animus towards colour, religion, or just about anything else that separates “us” from “them”.

To understand discrimination is to understand what is behind our choice, not our action. Economic discrimination is driven by the other party thinking they can gain an advantage in an attempt to boost their profits.

If we feel that we are experiencing economic discrimination, not animus, then it can be countered by our actions. We can find ways to signal that we are just like the people who are not being discriminated against. We can say that we are getting other quotes. We can be prepared and do our research on prices.

Social norms and pricing

People want to keep up with the Joneses. To apply peer pressure, tell them what the Joneses have done.

Once in the game, peer pressure no longer works. Price incentives do.

Your posture matters

Reciprocity. Act unselfishly if you want others to do the same. Treat clients as volunteers.

Offer opt-outs. Provide permission-based marketing.

Smile Train and Wonderwork charities discovered that by introducing an opt-out treatment to their flyers, they raised more money than using the standard treatment. In the opt-out treatment, 39% opted out, and those who remained contributed more to the charity. The charity saved on postage by contacting only those donors who were engaged. A true win-win.

Pay what you want

Selling photos at the end of a theme ride, Disney combined a charity donation with a pay-what-you-want offer.

Using 4 treatments:

Pay what you want

Pay what you want, plus 50% to charity

Fixed price $12.95

Fixed price $12.95 plus 50% to charity

More people (8%) bought the photo on the pay-what-you-want treatment, but most only paid a dollar. Adding in the 50% to charity option saw purchases drop to a 4% purchase rat,e but people paid $5 instead of $1. Since Disney were doing it anyway and the service is automated, Disney upped their profits as a result of applying some simple design thinking.

You are not the only one

People order up if they split the bill at a restaurant, not because we are mean, but because we are responding to the external pressure of others. A negative externality, a spillover, is enjoying the benefit at the expense of others.

People like betting on success

Follow-the-leader effect. If your fundraiser is nearly done, people are more willing to give money compared to a request from a campaign with a seemingly low return.

We get the warm-glow effect by doing the right thing, joining a fight, and feeling good about what we give. But the leader effect trumps it; a donor who backs a successful charity still gets the warm-glow effect with an added bonus, conformity.

People also like to increase their chances of getting something back. Lotteries are good, tontines are better. Enter a lottery, and your chance of winning goes down the more people who are in the draw. With tontines, you have a fixed chance of winning, and the more you put in, the more you can get back out. Used in Europe to fund wars and build government projects like the Richmond Bridge, the tontines work.

Going with your gut can be expensive

Good companies solve problems. Netflix was based on a great question:

Would people pay a monthly subscription fee to have DVDs delivered to their doors? Yes.

A great question is a good start, but it is not enough. Netflix nearly stacked it on several occasions through clumsy broad-brush-stroke changes in policy that changed how they interacted with their customers.

Small-scale experiments to gauge customer reactions remove the risk of taking down the whole company. Insights and unexpected results come from looking at the motives behind real-life decisions. Manipulating various factors in the environment can help companies better understand the causal relationship between a change in strategy and a response in consumer, competitor, employee, or stakeholder behaviour.

Typically, the larger and more successful a company is, the less alive and entrepreneurial it can become. Intuit, an accounting software company, learnt to overcome a large dose of loss-aversion fear by introducing low-fidelity rapid experiments, becoming agile and innovative in the process.

The upside of thinking big but acting small is that insights and results can be scaled and retested until you are sure.

Quality is not objective. Pricing is subjectively biased. The connection between price and quality is assumed. This leaves companies to work with historic data, gut feel, focus groups, and copying as pricing strategy options; you guessed it, in truth, most companies have no clue what people are willing to pay.

Running experiments can turn a business from good into great, provided you follow some basic experimental design principles. The band Radiohead famously sold musical downloads using a pay-what-you-want scheme, but without control, it is hard to say what would have worked best for the band.

If CEOs are willing to forgo the short-term pain of investment for the long-term gain, it pays to apply some design thinking. Here is what you need to consider:

Define the change you seek.

Define your measure of success.

Develop your hypothesis to test.

List your assumptions and constraints.

Think of different ways (treatments) to get what you are measuring to change.

Use treatment options for comparison.

Use a control group.

Find ways to randomise the methods.

Investigating problems, gathering information, and coming up with creative solutions can be the difference between a good company and a great company. Great companies know it’s a numbers game; the more you get wrong, the more likely it is that you will also stumble across the right way to do things.

The alternative is to guess.

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Anything You Want

Anything You Want is a book that reminds, inspires, and pokes me to build my utopia. I feel the same way when I watch Mr. Magorium’s Magic Emporium film—anything is possible. 

What’s your compass? What makes you happy? Develop a personal philosophy of what makes you happy and what’s worth doing. Follow your own path. Don’t be on your deathbed with regret that you pursued little distractions, not big dreams.

Examples of distractions include: 

Money. Begin with costs as low as you can get them and keep them that way. Often, we don’t pursue our dreams to their rightful conclusion because we fail to prepare to push through The Dip.

Stuff. Owning things won’t make you happy. Have enough. 

New ideas/products/invitations, etc: Avoid distractions. Learn to say HELL Yes or NO. 

Keep sufficient room in your life for the HELL YES moments and do not fill your life with mediocrity by failing to say NO.

Customers: Learn to exclude. In fact, practice the art of exclusion before starting a business. The art of kind and thoughtful exclusion requires practise. Inclusion involves everybody, and that is unlikely to make you happy. 

Once you are clear on who you want to serve. Begin by using the Pareto 80:20 principle. You can always adapt accordingly. Keep most of your customers happy, most of the time—in this case, 80% of the time. For the other 20% who are no longer your customers, be kind and say goodbye.

Design your life accordingly, before any thoughts on setting up a business. Slow down. Get clear on what makes you happy. Write leadership directives and then begin to design your business. Not before. If you are in a hurry, you are not ready. Slow down.

Business design: You must understand the different business models available and how they can apply to what makes you happy. Be clear on this before moving forward. 

The future belongs to those who believe in the beauty of their dreams. Business is not about money; it’s about making dreams come true for your customers and you. When you make a company, you create great ways to improve the world and yourself. Make it your utopia in which you get to create and design your perfect world.

Focus on what would improve the service you offer. Everything focused on how you can help, from spending money to hiring staff and putting in systems. Will it make your customers and you happy? 

Money allows you to continue to improve your service, have fun, and make people happy. Gain acceptance that you already have enough. This avoids the mistake of spending money in search of happiness.  

Anti-growth: opposite of ambition. Think in a way that is opposite to being ambitious.

Utopian view from the customer’s view: In a perfect world, my ideal customer would want / I want (if you are the first customer). Write out the key points that your business will focus on. Four is probably enough. For example, as a personal trainer, my ideal client may want me to check up on their progress, offering a FREE session if no progress has been made to understand why. The upside of FREE: You may uncover a new service or a new way of working. Besides, your client is now happy, and that is the sole purpose of your business. You both win.

Why making yourself your first customer is a smart move: If you accept that business is not about money but about making dreams come true for your customers and you, then when you make it a dream come true for yourself, you will be making a dream come true for someone else, too. Be your first customer.

Finding customers then becomes easy as you begin to pay attention to what you want in your utopia, and therefore what would help those who share your dream. For example, Derek talks about the struggle of independent musicians, of which he was one, to sell their music. Turns out friends and others felt the same way; CD Baby was born.

Finding customers: Ask: How can I help you now? Word of mouth will take care of the rest of it.

Existing customers: All customers want your focus on them. Do what you are good at. Persistently improving and inventing, not persistently promoting what isn’t working. Do only what makes you happy. No distractions. There are no rules to determine what function you should serve in your business. Do only what makes you happy.

Checking questions: Is the work you are doing going to make your customers happy? Will it make you happy? If not, are you hiding?

What hiding looks like: One way to hide involves you working on a project that neither the staff nor your customers understand or care about. But it makes me happy! Sure, fire yourself as you are no longer useful, and continue if it makes you happy.

Other forms of hiding include writing business or expansion plans unless your customers want you to expand. Don’t.

Two common misconceptions when starting a business: Grand plans: A business plan will not survive the first contact with a customer, and is therefore pointless, as you have no real idea what people truly want until you get started. Remember that the whole point of your business is to make your customers and you happy. This needs thinking about, as does the design of your business, not cash flow, SWOT, or any other type of fortune-telling system.

Funding: You don’t need money to begin helping people.

Don’t push water uphill unless you have a pump. If your idea is not a hit, switch. We all have lots of ideas; nobody wants to see you chasing one bad idea after another. Yes, a hit record is a hit record and makes your life easier. But what if your hit records don’t make you happy? What if making a hit record was not your dream? Demand appears to take care of itself.

Instead, think about making progress, however slow, towards your big dream. It makes you happy, and your customers are happy. Isn’t that enough? Maybe until your idea hits the downhill slope, you have a hobby that makes you happy. Remember to persistently improve and invent, not persistently promote what isn’t working. Look for progress, however slow. That might be enough for you.

There is always more than one way. One business plan is one way to do it. Try multiple ways to do the same thing. We see the world through our own narratives. Create scenarios that make you see the world, your problem, and your business through a different lens. Asking those who are already in the position that you covet will allow you to see if it is actually where you want to be.

Make yourself unnecessary to your business. Do not put your business into survival mode—a business that fails to solve the problem to resolve the problem, even if this makes your business purpose redundant. Make yourself replaceable.

Again, this can appear like confusing advice. Designing a business to create a dream lifestyle flies in the face of the advice provided thus far. Yet, designing a business that is so efficient that it no longer requires you is a different outcome. You serve your clients so effectively that you have made yourself redundant.

Also, consider that in time both your dream and your outlook on life may change. Maybe the market has changed, or the needs of your customers. All of which may challenge your role.

The key question is this: Are you helping? If not, why not? Maybe you are hiding from doing the work that your staff and your customers notice and appreciate. Instead, you are working on plans that have little or no impact on them.

Communication takes time and feedback. Be clear when communicating. What change do you seek? Miscommunication is expensive: time wasted dealing with your communication mishap, silence if the message is not heard or understood. Most of all, the change you seek has not happened. Feedback loops are critical to learning.

Little things make all the difference. Tiny details, care, and attention all show that this is your utopia, your chance to create something that you love. Others may love it too.

Focus on one thing until successful. Delegate but verify before you move on, for as long as it takes. Build in regular reviews. If you can’t allocate the time, wait until you can give it your full attention. Currently, it can’t be that important.

A word on business design: Execution is more important than an idea. Execution gives you scale and is therefore the multiplier of the idea. Great idea, poor execution: low value both for the customer and the company. Poor idea, great execution: an exciting prospect if you can persist with making it better, provided you have the resources and the patience to do the work.

Set up your business like you don’t need the money. This appears counterintuitive. Design your life so that your business is not designed to prop up your lifestyle, only to make you and your customers happy. If you need additional money, create your business as a hobby or review your lifestyle design before thinking about starting a business. People will sense that your business is a money-making machine and be turned off. Needy is creepy. If your business idea is good, if it resonates with people, you will make money.

If making money is the purpose of your business, ignore these notes. It will be poor advice for you.

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